Military AI Could Rule the Internet

•September 3, 2008 • Leave a Comment


Aug-14-2008 8:03:08 AM [Wired Science] [Brandon Keim]

Internet_map_1024As if it wasn’t bad enough for the military to muck about with mind control, they’re also bent on creating an online, self-teaching artificial intelligence.

Hasn’t anyone in the Pentagon watched The Terminator?

Of the various possible types of AI, the “most revolutionary would be an intelligent machine that uses the Internet to train,” write the authors of a military-commissioned National Research Council report on emerging cognitive neuroscience. With so much information online and constantly updated, “If a system that reasoned like a human being could be achieved, there would be no limit to augmenting its capabilities.”

Skynet, anyone? What self-respecting, self-sufficient AI wouldn’t see CO2-spewing humans as a threat to its existence?

Okay, I’m being hyperbolic. But there is something vaguely creepy about the idea of greater-than-human artificial intelligence unleashed on the Internet by the military. Fortunately, as the authors note, “Many efforts, large and small, to reach this goal have not yet succeeded” — perhaps because natural intelligence is still such a mystery to us.

Emerging Cognitive Neuroscience and Related Technologies [National Academies Press]

WiSci 2.0: Brandon Keim’s Twitter and Del.icio.us feeds; Wired Science on Facebook.


 

Hubble Images Solve Galactic Thread Mystery

•September 3, 2008 • Leave a Comment


Aug-20-2008 2:27:20 PM [Wired Science] [Brandon Keim]

Figure_1_3 
At the center of the Perseus galaxy cluster is NGC 1275, a galaxy surrounded by mysteriously glowing gas filaments. How do the vast, apparently delicate structures keep their shape? Why don’t they form stars? Why don’t galactic tides tear them apart?

Nobody knew — until now.

The structure is provided, say University of Cambridge astronomers, by magnetic fields in the filaments’ threads.

The researchers reached their conclusion by studying images returned by the Hubble satellite. Their findings appeared today in Nature.

Magnetic support of the optical emission line filaments in NGC 1275 [Nature]

Image: Nature

Photosynth Opens for User-Created 3D Panoramas

•September 3, 2008 • Leave a Comment


Aug-21-2008 8:05:00 AM [Lifehacker: Top] [Kevin Purdy]

Photosynth, a Microsoft Live Labs project previously available as a view-only tech preview, now lets those signed up with Windows Live to upload and create their own multi-photo walk-through panoramas. The webapp, which requires an 8MB software installation on the user’s side, can stitch together dozens or hundreds of photos and then let viewers “walk” through them, altering perspective and creating entirely new views from the details of all those shots. That means you not only can show off your new workshop shed in your backyard garden, you can let viewers actually step into it and look around. Pretty cool stuff, although those uploads, and the software itself, can take up a bit of bandwidth and memory. Photosynth requires a free download and a Windows Live ID to use.

Cosmic Log: Family portrait of the stars

•September 3, 2008 • Leave a Comment

 


Aug-22-2008 4:27:07 PM [MSNBC.com: Technology & Science]

NASA's Spitzer Space Telescope celebrates its fifth birthday with a glittering, multigenerational picture of a star-forming region.Science editor Alan Boyle’s Weblog: NASA’s Spitzer Space Telescope celebrates its fifth birthday with a glittering, multigenerational picture of a star-forming region.

 

Could There Be Life On Titan?

•September 3, 2008 • Leave a Comment

 


Aug-24-2008 7:49:00 AM [Slashdot: Science] [Soulskill]
Adam Korbitz writes “Astrobiology Magazine reports on new research indicating extremophile microbes may be able to live on Titan, the sixth and largest moon of Saturn — in spite of the fact that the moon is largely ice and covered with lakes of liquid methane. Titan joins Mars, Venus, Europa and Enceladus as a potential home to extremophile life in our solar system.”

Read more of this story at Slashdot.

AI, Game AI and apparent intelligences

•September 3, 2008 • Leave a Comment


Jul-13-2008 8:08:02 AM [Think Artificial] [Hrafn][Site Comments]

A subscriber of Think Artificial wrote to ask me about games and AI. In short, DF asked what my thougths are on AI in games and which ones I think are the most intelligent.

To answer this bluntly: Game AI is very different from it’s non-game counterpart, and it’s not my field of study. I’ve only compared modern games through a window. However, Alex of AIGameDev has superb coverage of AI in games and the top AI games of 2007, by community vote. The top of the line are Half-Life-2.ep.2 and BioShock.

But regarding Game AI in general: modern games are horribly void of intelligence. It depends on where you set the bar, certainly. There’s tons of AI in modern games compared to 5 years ago. But the first thing to note is that Game AI is not the same as AI. It’s a subset of it. Just like discrete mathematics are a subset of mathematics. And moreover, Game AI is a very specialized subset—it has well defined goals, models for construction and limitations.

Games are governed by laws of commerce first, then innovation.

A game is governed by different laws than academic, general AI R&D. It’s a commercial product, and commercial products depend on older methods wherever possible—methods that have proven successful. Most (sane) business men do not put all their money on a new and untried idea because they don’t know if it will succeed. So, most of commercial products are bulked up with a lot of things that’ve been successful in the pastand then leave a breadcrumb for innovation.

This is very different from academic AI research where the point is to do things that’ve not been done before.

Now aside from these drastically different goals of commercial ventures and academic ones, a game’s purpose is to entertain. As long as the player is entertained it doesn’t really matter what goes on under the hood. Because of this, there’s a certain witch hunt that takes place in the game industry:

A modern game developer is on a mission to slaughter innocent intelligent processes wherever possible.

A game AI developer tries as hard as he can (usually at the bidding of a project manager) to minimize intelligence. One reason is that intelligent processes are massive processing-power hogs. Thus, like an obese overeater the systems must forcibly give away every other meal to accommodate an average person’s desktop PC — and those machines don’t have much elbow-room to replicate the massive crimson jelly residing in the heads of animals. Human or other.

And then there are graphics, another obese overeater, who also need a place at the table. And because games are governed by the laws of commerce, Game AI must leave at least five chicken wings more than it ate itself for its obese, graphics rendering sibling. Beautiful games get a lot of coverage and attention, and developing graphics is a question of engineering. In a business plan it’s therefore rational to emphasize graphics. Both in terms of predicting the amount of effort required to implement it and the potential payoff.

Because of these severe limitations on how much processing power the intelligence is allowed, developers are forced to dumb-down the processing and make their AI appear intelligent instead.

To some it may not be clear what the difference is between making something appear intelligent and actually making it intelligent. After all, there has to be some amount of intelligence if something’s intended to keep its appearances. Right?

An intelligent system is expected to produce solutions to problems, uncertainty and often in complex situations. Appearances, however, are concerned with making an observer believe they are intelligent. To accomplish this in games the environment (the input to the AI) is kept controlled and limited. For a vivid example of this:

  • NPCs in games don’t use computer vision to perceive where the player is, instead they get fed (X, Y, Z) coordinates, giving the appearances of eyesight and visual processing capabilities.

The game designers tailor the environment and its limits to make sure that the intelligent processes can handle them, and vice versa. It’s the lifelike gatekeeper who doesn’t need to know how to find his way home because he has no home. It’s the terrorist that can pull a trigger but couldn’t count his fingers if you took his shotgun and held it to his head (and you can’t).

For a different and real-life example of appearances versus actual intelligence, to show how diversified the game AI “trickery” can get:

  • The developers of Halo 3 found a correlation between how smart the AI was and how tough it was. If they made the NPCs smarter the game became tougher. If they increased the health of the NPCs, making them tougher, the human players perceived them as more intelligent.

 

Halo 3 screenshot
 

The first rule of AI in commerce is that you don’t talk about AI in commerce

Like I’ve stated in another post, the gaming industry is pretty much the only industry that dares market products using the term artificial intelligence. The reason for that is complicated and I won’t talk about it from all perspectives. But what I will tell you is that its partly due to people knowing what to expect from games.

The gaming industry builds from the sets of platform resources and devteam innovation. These are sets that the consumers know. It’s the set that the elite gamer knows because he understands the nature of programs and what the required Hz’s actually stand for. And it’s a set that the average gamer knows because he’s fought space aliens so many times that he’s learned what they’re capable of. With consumers that know what to expect, the term can be used without people boiling a can of hype.

In contrast, Academic AI builds with a set that appears to the consumer as one of infinite possibilities: Because people don’t know (exactly) how the mind works, they/we can’t evaluate how far we are from recreating it in machines. It’s unknown. And because the average consumer can’t accurately evaluate the unknown, it doesn’t matter if yesterday’s AI was primitive; most will still anticipate it advancing leap-years overnight. Just like kids in the backseat of a car asking if it’s: “human now? it must be human now? how about now?“.

Thus, when the term AI is used in areas where the limitations and previous products don’t foretell the nature of the next, people start imagining Terminators all over again. And then they get incredibly disappointed when they realize all the AI can do is answer questions about farm animals. (And only when you begin a sentence with “What is…”).

That’s obviously not a scenario a businessman would like to encounter, so it’s best just to focus on something else when marketing, like Apple doeswhen presenting its operating systems to the public.

In summary

Game AI is just one of many different subfields of AI and is governed heavily by the laws of commerce, entertainment value and modern desktop computing resources. While it may seem it must intersect with other subfields, the truth is that its a somewhat isolated field with its own sets of tricks and tools. (Mostly tricks.)

At times, games may also feel like they are the only commercial products successfully employing AI. But this is largely because of too high consumer expectations to AI in other products, and the consequent fact that companies don’t like mentioning that their product uses, what is by definition, artificial intelligence.

And finally, a difference between apparent intelligence and actual intelligence is that the latter figures out solutions to problems, while the former doesn’t care about what happens under the hood as long as an observer thinks it’s intelligent. A lot of the times—that doesn’t involve intelligence at all.

Links & references

     

Intel touts progress toward intelligent computers

•September 3, 2008 • Leave a Comment


Aug-24-2008 10:35:27 PM [KurzweilAI.net Accelerating Intelligence News] [news@kurzweilai.net (KurzweilAI.net)]
At the Intel Developer Forum, Intel Chief Technology Officer Justin Rattner showed off a number of technologies in computing, robotics, and communication that he cited as evidence that Ray Kurzweil’s concept of “Singularity,” when machine intelligence surpasses human intelligence, is impending.  Demonstrations spotlighted the wireless transmission of electrical power, dextrous robots with new sensory abilities, a direct interface to the brain, programmable materials that can be used for shape-shifting devices such as resizable cell phones, and silicon photonics that enables chips to communicate with photons rather than electrons. Jan Rabaey, a professor at the University of California-Berkeley, believes each person will have about 1,000 radios soon, most of them vanishingly small, “cognitive,” and collaborative, able to link together in a mesh network that collectively can transmit data faster, in greater quantity, more efficiently, and more reliably. Intel envisions devices constructed from tiny programmable elements called catoms (claytronics atoms). With shape-shifting technology, a mobile phone could shrink for unobtrusive storage in a pocket, then expand to a more convenient size when in use, or build a fluidly reconfigurable model of a car. Also see: Intel’s vision of future machine intelligence Intel CTO Says Gap between Humans, Machines will Close by 2050 (Source: http://news.cnet.com/8301-11386_3-10023055-76.html)

Gamma Ray Space Scope Delivers First All Sky Image

•September 3, 2008 • Leave a Comment

 


Aug-26-2008 1:27:04 PM [Wired Science] [Alexis Madrigal]

267641main_allsky_labeled_hi 
The observatory formerly known as the Gamma-Ray Large Area Space Telescope unveiled its first images and got a new name today.

Launched in June, the newly-coined Fermi Gamma-Ray Space Telescope imaged the entire sky in the highest-energy part of the electromagnetic spectrum in just four days. If the image looks familiar, it should. The previous best-in-show gamma ray instrument — the so-called EGRET – created a similar image, but it took an entire year.

The Fermi’s speed allows astronomers to respond to the rapidly-changing events that characterize the gamma-ray universe. Galaxies with supermassive black holes at their centers flare up sporadically and fade away just as quickly.

“When one of these things goes off, we see it coming, we see it peak and we see it go away,” said Peter Michelson, a Stanford physicist and a principal investigator for the mission, in a NASA teleconference. “That will give us tremendous insight into the physics.”

The Fermi will spend at least the next five years providing an unprecedented amount of data about gamma rays to cosmologists and astronomers. They hope to learn more about the mechanics of supermassive black holes, how gamma-ray bursts are created and perhaps provide more detail about mysterious dark matter. The new name obviously honors Enrico Fermi, who won the Nobel Prize for physics and developed a workable theory of particle acceleration.

With the torrent of new data streaming from the telescope, it’s possible that many current astrophysicial theories will be confirmed or come under renewed scrutiny.

“We don’t yet understand the mechanism for how the particles that emit the gamma rays are accelerated. We’re not even sure what the nature of the particles are,” said Michelson. “But it turns out that many of the theoretical scenarios can be tested [with Fermi].”

So, these first images are just the beginning of a much longer mission to discover more about the violent and highly-energetic corners of the universe. As the mission’s chief scientist, Steve Ritz put it, “GLAST has great discovery potential. We’re expecting surprises.”

See Also:

WiSci 2.0: Alexis Madrigal’s Twitter , Google Reader feed, and webpage; Wired Science on Facebook.

First Images From 50-km Enceladus Flyby

•August 13, 2008 • Leave a Comment
Aug-13-2008 1:29:00 AM [Slashdot: Science] [kdawson]

CheshireCatCO writes “The first pictures from yesterday’s flyby of Enceladus are now public. At closest approach, Cassini was set spinning to cancel out the apparent motion of Enceladus so as to capture unsmeared images during the 40,000-mph flyby. Although it wasn’t clear that this would work (errors in pointing could easily have made the cameras miss their targets), the maneuver panned out beautifully, producing spectacular images of the surface. Images show the ‘tiger stripes’ at the south pole, including at least one location that has been identified as a source of a jet, as well as considerable vertical relief, easily visible thanks to the low sun-angle near the south pole at present. Processed, enhanced images should follow shortly.”


Read more of this story at Slashdot.

The Great Planet Debate

•August 13, 2008 • Leave a Comment
Aug-12-2008 12:00:00 AM [Astronomy.com - News]
Scientists will gather Thursday to argue what makes a planet a planet.